Society is a real-time massively multiplayer on-line strategy game set on a world that begins in a pre-medieval setting. Each world is broken up into thousands of provinces. Players start with a single province to build in and can expand into other provinces over time. They can choose to play the game as the trader/diplomat in which their society only holds a few provinces or they can attempt to conquer the provinces held by others.
In their provinces, players build cities through the construction of roads, farms, shops, schools, libraries, banks, armories, barracks, factories, etc.
These cities then generate the necessary money, population, and resources for players to expand out to eventually control a given province of the overall world. From there, players can expand into other provinces through the building of a military.
Players can join empires, build alliances, fight wars, make treaties, trade goods, and more in this persistent world in which cities, technologies, virtual families all move forward over time.
The pace of the game is gradual. New technologies are achieved at the same rate as new levels are achieved in games such as EverQuest or World of Warcraft. Players spend most of their time building up their society by improving the lives of their citizens.
A player’s Society is relatively safe from conquest in that only a quarter of their provinces can become contested in a given game day – and only then if they are not surrounded by “friendly” territory.
Society is being developed in such a way that it can support as many platforms as possible so that it will eventually be available on all major desktop operating systems, connected game consoles, and connected portable devices.