Topic: Copy protection woes...

As many people probably know, software companies are doing more and more to copy protect their products. The reasons for this are simple, they don't want their software pirated and stolen. This, effectively, reduces the amount of income generate by the software, which makes it less cost effective for them to develop the software.

But what happens when that copy protection hurts customers who have purchased legal copies of the game. Is this situation really any better?

Take Master of Orion 3 for example. This game was recently released and uses the SecuROM copy protection system developed by Sony. The system works by adding a unique "electronic keycode" to the CD during the master processes that "be duplicated or copied." However, there seems to be some sort of problem with this system that causes it not to work with all CD-ROM/DVD-ROM drives. In addition, it seems to have some knowledge of software that was designed to subvert this copy protection routines, and won't run if it detects what it believes to be this software running. (Software related to CD burning seems to fall under this category.) This is just silly.

I recently purchased this Master of Orion 3, and have found that I've had to do all kinds of magic to get it to run. After reading the message boards hosted by Infrogrames, I finally found some trick that gets the game running, but having to do this is just ridiculous. Why would the developer and publisher even release a game if it has problems like this? I did finally manage to get the game running, but I'm sure there are hundreds of people out there that don't have the patience I do. In fact, at one point, I even considered returning it.

So far, the only copy protection system I've seen that seems to work without impairing the abilities of the customer has been Microsoft-style product keys. While these are inconvenient, since you have be careful not to lose them, its certainly better than releasing software that may or may not run on some customers boxes, simply because they have an untested hardware configuration.

How does everybody else feel about copy protection systems? Has anybody else experience similar problems with other software?

Re: Copy protection woes...

FYI- For those curious. The fix that finally worked for me was to run the game in compatibility mode under Windows XP. Basically, fine the "moo3.exe" file, right-click it and select "Properties," then select the "Compatibility" tab and select Windows 98/Me compatible mode.

Good luck.

Re: Copy protection woes...

Here are my feeling about Copy Protection..!

#1 - After I buy the game, I should have the right to install it on as many computers as I own?  In my case this would be 3 computers.  When I use the word "own" I mean only your computers, lap tops included, not other family members outside your own household, want to be friends, so and so fourth...!  Yes the game developer should make money on the game one way or another.. but still its my game I bought it? 

#2 - If a company only allows you to install the game on only one system, what happens when that systems hard drive crashes?  Or you make a upgrade to your system and better yet, what do ya do when you buy a whole new system and you want to install the game again for what ever the reason? 

Myself and family members play a lot of the games using the Peer to Peer method, and not over the internet, allowing us to play against each other...!  Hey what can I say, its a poor mans way of having some fun..

You can spend hours sending emails and calling the developer trying to get answers to how to install the game again and needless to say that's not a  fun thing to do, especially if its not a toll free call

My suggestion is to the developers...

In this day and age, regarding computers, there has to be a way of some kind to keep "anyone" from copying and making a workable copy of a CD or Floppy disk, so if someone wants to bootleg the game it will never work properly, forcing them to go out and by it if they want it...!

Copying a game and installing it are not the same thing in my book and I should be able to install  it as many times as I wish on my own systems!

Copying a game to give to someone else is another matter..!  These are the people that we need to weed out and make them understand, "hey its your game and your game only"  don't make the rest of us and the developer pay for what you do..!  I call this "Pride in Ownership".

Vipertooth.

Re: Copy protection woes...

I've had a terrible time with the PC version of Enter the Matrix.

When I first installed the game it loaded fine, but the gameplay was horribly slow - despite the fact that my system exceeded the recommended system requirements.

Then it got worse...

Now the game won't even play - it just drops me back to the desktop after I try to load it.  I've returned the game to Best Buy for an exchange and the new copy does the exact same thing.

Needless to say, Enter the Matrix was developed by the same company: Infrogames, also known as . . . Atari.

I've contacted their "support" personnel, but I was advised to install a version of ATI's drivers that don't even support my video card (a Radeon 9500 PRO)!

I noticed in their support post concerning the game that the issue I'm experiencing can be caused by the "type of copy protection" used by the game.  Unfortunately, they don't offer any explanation as to how I could fix the problem.  :eek:

It's looking like I should have purchased the Gamecube version. I'm thinking of seeing if Best Buy would let me exchange the PC version for the gamecube version.  One can only hope...

Re: Copy protection woes...

For those still having problems with Master of Orion 3's copy protection (SecuRom), check out Infogrames' (Atari) support website for the Master of Orion 3. In addition to the expected technical support information, they have a special link for SecuRom Troubleshooting Questionnaire, which leads me to believe that this is a fairly widespread problem.

This brings me back to my first post. What's the point of copy protection if it prevents users from being able to play games? Considering the amount of time those folks have probably spent trying to solve these issues, would a cost/benefit analysis really work out in their favor? Personally, I know that from now on I'll think twice before shelling out cash on a game from Atari... I don't have the patience to waste hours fighting with a game for hours in hopes of getting it to work.

Oh well... enough ranting for now. I suppose its time for me to pick a new topic.

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Re: Copy protection woes...

Finally no more “My fnreid scratched the disc, no more *game* for me…”! You can freely lend your games!You can also borrow games for longer – 2 cds mean 2 users. 2 users mean 2x as much fun (multiplayer >>> singleplayer).Copying cds is legal, as long as you don’t sell the copies.

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Re: Copy protection woes...

Hazel   thanks for your note.  (LOVE The Sartorialist!!).   All black is often the default colour because it's the easier to unify (imagine an ensemble full of slightly different shades of red), it's easy on the eyes, and the audience tends to focus more on the music than if the ensemble were wearing different colours.  The problem with saying  go for it, wear any colour  is what one person considers stylish another will consider completely inappropriate.  There there's the issue of colour clashing.  And in classical music, there are known stereotypes about what kind of dress is associated with certain types of music.  Opera performers (and audiences) tend to go all out with style and flamboyance; Baroque performers (and audiences) tend not to consider fashion a big deal and are very low-key with their apparel.  Ultimately, no, I don't think ensembles should be able to wear any colour; then it looks like a rehearsal.

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Re: Copy protection woes...

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